![]() Offscreen Moment of Awesome: Forged Alliance had the introduction of an hostile alien race.The scream that the Seraphim T3 bomber yells as it drops its payload can be quite terrifying.An attempt to make the UEF T3 mobile sonar into something actually useful accidentally turned it into a ridiculously overpowered motor torpedo boat, requiring another patch to stop the ridiculous sight of flotillas of things which were technically buildings chasing battleships around.AA weapons used to have no priority system of any kind, leading to a common tactic of building a gigantic number of cheap-as-free Air Scouts to support a Strategic Bomber attack this effectively made air defence a waste of time.The ACU destruct nuke used to be a completely normal nuke it was nerfed because every game was ending in draw-by-combombing.Cheapest T3 gunship by an absurd amount, toughest T3 gunship, fastest T3 gunship and the only T3 gunship to have proper AA weapons (letting you save on ASF costs)? Their durability and versatility makes fact that they have only half the air-to-ground firepower of the Wailer and the Broadsword practically a non-issue, especially considering how much cheaper they are. ![]() don't talk about the Aeon Restorer AA gunship. The Aeon superiority on maps with water was at one point so severe that all water maps were removed from competitive play. Aeon were all but impossible to beat on water maps, trading the useless deck gun of other faction subs for a second torpedo attack and having a basic T1 tank that was amphibious they also had a missile defence which couldn't be overwhelmed at all, a T3 artillery which was pinpoint accurate and fired twice, and the Harbinger, a Siegebot which had the best cost versus damage of any unit in the entire game. This only really let the ridiculousness of the Aeon become apparent, though typically having the best or at worst the second best of every unit type.The release version included balance issues that had been identified in the beta but not actually addressed, including the Cybran Mantis being ludicrously overpowered in the early game and the UEF Broadsword gunship likewise in the late game both were nerfed repeatedly.Game Breaker: Since balance in Supreme Commander was something of an ongoing issue, quite a number of them:.This troper would be fairly pissed if it was his colony being nuked. It's All There in the Manual, the Seraphim's first contact with humanity came well before the events of either game, as the humans nuked a peaceful Seraphim colony.Wouldn't it make more sense to just kill off the Aeon instead of allying with them and trying to kill everyone else? However, most of the human society rejects the Way and only the Aeon preach and try to spread it. The reason the Seraphim are trying to destroy humanity is because they believe that only one race may achieve perfection through the Way.They do like to throw curveballs, though, like the UEF mission which suddenly and with almost no warning pits you against a Cybran Monkeylord while you have nothing on its level. Missions would be over very quickly otherwise. Fridge Logic: It's a good thing the enemy commanders you face are all constrained in what units they can build in the same way your superiors limit you. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |